Used for drawing runtime gizmos in builds and editor (Unity3D)
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Some materials turns back to its original(pink) when project is reopened or sometime on scene reloading in Universal Rendering pipeline Unity 2019.3.0f6. #17
Anyone else facing the same issue or I'm making the mistake??
It only for some materials other materials are perfectly fine, but some materials have to be converted every time when I reopen the project.
Anyone else facing the same issue or I'm making the mistake?? It only for some materials other materials are perfectly fine, but some materials have to be converted every time when I reopen the project.