Closed awerty-noob closed 5 years ago
The new win10-x64 builds use boost.process integrated in boost, so the syntax of third line in config settings slightly changed and should contain only engine command line parameters. Please try this config:
./leelaz leelaz -g --quiet -t 2 -w ./network.gz --noponder leela_zero 0
Given your config I assume you have got such folder structure:
./leelaz/leelaz.exe ./network.gz
Sorry, My operating system is Ubuntu.
Ah, sorry, are you running in wine or have you compiled from source? Yet, the note about third line syntax is still valid.
I compiled the source code. Here is the flie structure:
. . ├── build │ ├── CMakeCache.txt │ ├── CMakeFiles │ ├── cmake_install.cmake │ ├── goban │ └── Makefile ├── cmake │ ├── FileList.cmake │ ├── FindGnuGo.cmake │ ├── FindLibGlyphy.cmake │ ├── FindLibRocket.cmake │ ├── FindLibSndFile.cmake │ └── FindPortaudio.cmake ├── CMakeLists.txt ├── config │ ├── engines.available │ └── engines.enabled ├── data │ ├── glsl │ ├── gui │ └── sound ├── deps │ ├── glyphy │ ├── libRocket │ ├── make.bat │ ├── Makefile │ ├── _patches │ └── spdlog ├── goban ├── INSTALL.md ├── leelaz ├── LICENSE ├── make.bat ├── Makefile ├── network.gz ├── problems │ ├── alphago │ └── alphago-2016 ├── README.md ├── Release │ └── data ├── res │ ├── screen06_s.png │ ├── sgoban.ico │ ├── stone_distance.nb │ └── stone_shape.nb └── src ├── Board.cpp ├── Board.h ├── Camera.cpp ├── Camera.h ├── Complex.cpp ├── Complex.h ├── ElementGame.cpp ├── ElementGame.h ├── Event.cpp ├── Event.h ├── EventHandler.cpp ├── EventHandler.h ├── EventHandlerNewGame.cpp ├── EventHandlerNewGame.h ├── EventInstancer.cpp ├── EventInstancer.h ├── EventManager.cpp ├── EventManager.h ├── GameState.cpp ├── GameState.h ├── GameThread.cpp ├── GameThread.h ├── glyphy ├── GobanControl.cpp ├── GobanControl.h ├── GobanModel.cpp ├── GobanModel.h ├── GobanOverlay.cpp ├── GobanOverlay.h ├── GobanShader.cpp ├── GobanShader.h ├── GobanView.cpp ├── GobanView.h ├── gtpclient.cpp ├── gtpclient.h ├── main.cpp ├── Metrics.cpp ├── Metrics.h ├── opengl.h ├── player.cpp ├── player.h ├── Quaternion.cpp ├── Quaternion.h ├── sgf ├── shell ├── Vector.cpp └── Vector.h
I see, leelaz is in the project dir root, I guess the config should look like this:
./ leelaz -g --quiet -t 2 -w ./network.gz --noponder leela_zero 0
the same crash log file.
setting komi 6.5 [2018-12-14 18:21:45.373] [console] [info] sendline = [komi 6.5] [2018-12-14 18:21:45.373] [console] [info] get line [2018-12-14 18:21:45.373] [console] [info] getline = [=] [2018-12-14 18:21:45.373] [console] [info] getline = [] (core dumped)
Maybe there is something wrong with the code about the gtp connection or the komi changes.
is there gnugo installed and in the path? have not you deleted main.txt config file? i do not see loading gnugo engine in the logs gnugo is neccessary as the main engine supervisor i tried to reproduce the bug and it seems it is the case
Thanks a lot! It works! I advise you to add this tip to the readme file.
You are welcome! You are right, yes, the whole documentation/error handling/logging must be (re)worked.
I set the engine as leelazero and ran the executable file, it crashed. this is the log file:
this is the config settings:
then it crashed. Hundreds of thanks!