popojan / goban

3D igo/baduk/weiqi/go game board and GUI for GnuGo and other GTP engines ray traced by GLSL shader
https://hraj.si/goban
GNU General Public License v3.0
47 stars 3 forks source link

Real goban rectangular not square? #24

Closed popojan closed 2 years ago

popojan commented 4 years ago

I have come across this stackexchange topic: Why are the boards not square?.

Should the virtual goban be rectangular? Lines spaced differently in each axis?

lj739 commented 4 years ago

Yes, 49cm*46cm

popojan commented 4 years ago

OK, will have to account for that when refactoring shaders.

lj739 commented 4 years ago

I‘ve seen the new gui on the website, the  go tanks are too big.

popojan commented 4 years ago

Thank you for feedback. Nothing changed there. The ones for 9x9 board?

What about texture of the stones? Niclas Mattsson mentions slate and shell. The shader is ready for procedural textures.

Other option is to focus solely on new features, as in the past I had often found myself forever tweaking appearance....

lj739 commented 4 years ago

You are right, new features are the most important things. Slate (black) and shell (white) are fitable textures of stones. When new features are done, design some backgrounds like this will be appreciated. 

------------------ 原始邮件 ------------------ 发件人: "Jan Popelka"<notifications@github.com>; 发送时间: 2020年5月25日(星期一) 晚上11:19 收件人: "popojan/goban"<goban@noreply.github.com>; 抄送: "费而隐"<909417887@qq.com>; "Comment"<comment@noreply.github.com>; 主题: Re: [popojan/goban] Real goban rectangular not square? (#24)

Thank you for feedback. Nothing changed there. The ones for 9x9 board?

What about texture of the stones? Niclas Mattsson mentions slate and shell. The shader is ready for procedural textures.

Other option is to focus solely on new features, as in the past I had often found myself forever tweaking appearance....

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