Closed popojan closed 2 years ago
Yes, 49cm*46cm
OK, will have to account for that when refactoring shaders.
I‘ve seen the new gui on the website, the go tanks are too big.
Thank you for feedback. Nothing changed there. The ones for 9x9 board?
What about texture of the stones? Niclas Mattsson mentions slate and shell. The shader is ready for procedural textures.
Other option is to focus solely on new features, as in the past I had often found myself forever tweaking appearance....
You are right, new features are the most important things. Slate (black) and shell (white) are fitable textures of stones. When new features are done, design some backgrounds like this will be appreciated.
------------------ 原始邮件 ------------------ 发件人: "Jan Popelka"<notifications@github.com>; 发送时间: 2020年5月25日(星期一) 晚上11:19 收件人: "popojan/goban"<goban@noreply.github.com>; 抄送: "费而隐"<909417887@qq.com>; "Comment"<comment@noreply.github.com>; 主题: Re: [popojan/goban] Real goban rectangular not square? (#24)
Thank you for feedback. Nothing changed there. The ones for 9x9 board?
What about texture of the stones? Niclas Mattsson mentions slate and shell. The shader is ready for procedural textures.
Other option is to focus solely on new features, as in the past I had often found myself forever tweaking appearance....
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I have come across this stackexchange topic: Why are the boards not square?.
Should the virtual goban be rectangular? Lines spaced differently in each axis?