porglezomp / graphicsmath

A small library to handle basic vector/matrix math needed for computer graphics, with readable syntax in the style of GLSL.
zlib License
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Add Quaternions #1

Open porglezomp opened 10 years ago

porglezomp commented 10 years ago

It seems like it could be useful

porglezomp commented 10 years ago

Look at http://docs.unity3d.com/ScriptReference/Quaternion.html to see what would be useful to implement