porisius / FicsitRemoteMonitoring

50 stars 12 forks source link

Vehicle path name is always "PathName" #127

Open featheredtoast opened 2 hours ago

featheredtoast commented 2 hours ago

I have distinct path names, yet they are always named "PathName"

Screenshot 2024-10-27 at 6 36 47 PM
porisius commented 2 hours ago

Ahhh, forget why there was an issue, but I had failures with path names... I had commented 147-149, and had a placeholder until I could fix it.

        //AFGSavedWheeledVehiclePath* VehiclePath = Cast<AFGSavedWheeledVehiclePath>(Vehicle);
        //fgcheck(VehiclePath);
        //FString PathName = VehiclePath->mPathName;