Open featheredtoast opened 2 hours ago
Ahhh, forget why there was an issue, but I had failures with path names... I had commented 147-149, and had a placeholder until I could fix it.
//AFGSavedWheeledVehiclePath* VehiclePath = Cast<AFGSavedWheeledVehiclePath>(Vehicle);
//fgcheck(VehiclePath);
//FString PathName = VehiclePath->mPathName;
I have distinct path names, yet they are always named "PathName"