I think this has to do partially with the way that state is captured in the server -- the server tracks the frame # in a global var. We can refactor state out of the server-end and let it be passed back and forth in each session. This also ensures that the client can connect and disconnect from the server and proceed reliably.
I think this has to do partially with the way that state is captured in the server -- the server tracks the frame # in a global var. We can refactor state out of the server-end and let it be passed back and forth in each session. This also ensures that the client can connect and disconnect from the server and proceed reliably.