Closed NotherNgineer closed 5 months ago
What we need to do to make a beep via speaker/audio_jack from UI app? I'm trying to add "baseband::request_beep();" to LookingGlass app (for make a noise on specific power level) , but it's not enough ...
At the moment, only proc_sonde supports baseband::request_beep(), for balloon tracking.
For this enhancement suggestion I was hoping to implement something a bit nicer (with less code and control over audio frequency and beep duration, for example), but I haven't finished it yet.
For now, one option might be to port the beep code from proc_sonde over to proc_wideband_spectrum (background process used by the Looking Glass app).
For debug purpose I'm add to proc_sonde.cpp two lines of code:
check_beep.on_select = [this](Checkbox&, bool v) {
beep = v;
baseband::request_beep(); // make sound on press 'BEEP' checkbox
nav_.display_modal("Beep", "Did you listen beep?"); // show question
};
but no voice via speaker/audio_jack, any suggestion ?
You are correct; looks like the old beep code doesn't work.
@RomanEmelyanov, fyi, PR #2012 should fix the Sonde RSSI Beep support, which you might now be able to use as an example for Looking Glass (see the audio::dma code in proc_sonde)
@NotherNgineer beep in sonde app works perfect)
But I have some troubles with beep in Looking glass app.
I'm add to file 'proc_wideband_spectrum.hpp' this peace of code:
void WidebandSpectrum::on_message(const Message* const msg) {
...
case Message::ID::AudioBeep:
on_beep_message(*reinterpret_cast<const AudioBeepMessage*>(msg));
break;
...
void WidebandSpectrum::on_beep_message(const AudioBeepMessage& message) {
audio::dma::beep_start(message.freq, AUDIO_SAMPLE_RATE, message.duration_ms);
}
and try to invoke 'baseband::request_audio_beep()' from 'GlassView::add_spectrum_pixel'@ui_looking_glass_app.cpp
But no sound, I'm something missing to add?
Looking glass is already having beep sound. You can check the source in next.
Looking glass is already having beep sound. You can check the source in next.
I'm use the old code, Thanks a lot!
Description of the feature you're suggesting.
Reminder to myself to add support to baseband for outputting an audible tone of a specified frequency to the speaker/headphones (preferably sine wave).
To be used by apps in the future to represent signal strength (higher tone frequency = higher signal strength).
(Current baseband::request_beep() code only works in the Sonde app, and audio frequency and duration are not configurable.)
Anything else?
No response