The previous radiative boiloff code clamped radiative effects to MinimumBoiloffScale, but left MaximumBoiloffScale unused. This seems to have been an oversight in the original implementation.
Having an upper bound is essential to playing with LongwaveFluxAffectsBoiloff, because the KSP body flux has unphysical orientation-dependent spikes (100-1000× solar).
This PR should be released together with post-kerbin-mining-corporation/SystemHeat#104, to maintain consistency.
The previous radiative boiloff code clamped radiative effects to
MinimumBoiloffScale
, but leftMaximumBoiloffScale
unused. This seems to have been an oversight in the original implementation.Having an upper bound is essential to playing with
LongwaveFluxAffectsBoiloff
, because the KSP body flux has unphysical orientation-dependent spikes (100-1000× solar).This PR should be released together with post-kerbin-mining-corporation/SystemHeat#104, to maintain consistency.