I imagine this is related to combination of KSP/Unity and mods, but this particular part is the one throwing errors.
I click the "Transmit Science" button in the PAW and errors below repeat during transmit and continute after screen HUD message states 100% transmitted as if something in background is still trying to get things done but no overt failure message in-game appears. PAW still shows science in lab as full at 400 science even after "100% transmitted" HUD msg. "Transmit Science" button remains available in PAW, clicking again results in same situation.
Stockalike Station Parts Expansion Redux 2.0.5
KSP 1.11.2
Linux 5.10.0-2-amd64 #1 SMP Debian 5.10.9-1 (2021-01-20) x86_64 GNU/Linux
Mono JIT compiler version 6.12.0.107 (tarball Thu Dec 10 05:28:17 UTC 2020)
Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com
TLS: __thread
SIGSEGV: altstack
Notifications: epoll
Architecture: amd64
Disabled: none
Misc: softdebug
Interpreter: yes
LLVM: yes(610)
Suspend: hybrid
GC: sgen (concurrent by default)
KSP.log gets lots of repeating EXC and ERRs like these (logs attached)
[ERR 05:18:07.490] Exception handling event onPartActionUICreate in class ModuleScienceLab:System.NullReferenceException: Object reference not set to an instance of an object
at ModuleScienceLab.updateModuleUI () [0x00000] in <dc0e5f458c0f4571ad839b9c4153f347>:0
at ModuleScienceLab.onPartActionUI (Part p) [0x00025] in <dc0e5f458c0f4571ad839b9c4153f347>:0
at EventData`1[T].Fire (T data) [0x000b0] in <dc0e5f458c0f4571ad839b9c4153f347>:0
[EXC 05:18:07.807] NullReferenceException: Object reference not set to an instance of an object
ModuleScienceLab.updateModuleUI () (at <dc0e5f458c0f4571ad839b9c4153f347>:0)
ModuleScienceLab.onPartActionUI (Part p) (at <dc0e5f458c0f4571ad839b9c4153f347>:0)
EventData`1[T].Fire (T data) (at <dc0e5f458c0f4571ad839b9c4153f347>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(Part)
UIPartActionWindow:CreatePartList(Boolean)
UIPartActionWindow:UpdateWindow()
UIPartActionController:UpdateActiveWindows()
UIPartActionController:UpdateFlight()
UIPartActionController:Update()
...
I imagine this is related to combination of KSP/Unity and mods, but this particular part is the one throwing errors. I click the "Transmit Science" button in the PAW and errors below repeat during transmit and continute after screen HUD message states 100% transmitted as if something in background is still trying to get things done but no overt failure message in-game appears. PAW still shows science in lab as full at 400 science even after "100% transmitted" HUD msg. "Transmit Science" button remains available in PAW, clicking again results in same situation.
Stockalike Station Parts Expansion Redux 2.0.5 KSP 1.11.2 Linux 5.10.0-2-amd64 #1 SMP Debian 5.10.9-1 (2021-01-20) x86_64 GNU/Linux Mono JIT compiler version 6.12.0.107 (tarball Thu Dec 10 05:28:17 UTC 2020) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: __thread SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none Misc: softdebug Interpreter: yes LLVM: yes(610) Suspend: hybrid GC: sgen (concurrent by default)
KSP.log gets lots of repeating EXC and ERRs like these (logs attached)
LOGS: KSP.log Player.log