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post-kerbin-mining-corporation
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Waterfall
Mesh-driven engine effect framework for Kerbal Space Program
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Can we do anything about flickering in engine bells with temporal antialiasing?
#181
JonnyOThan
opened
5 days ago
0
Waterfall in-game editor missing after upgrade to 0.10.3
#180
Armo00
closed
1 week ago
2
performance: reduce log spam
#179
JonnyOThan
opened
3 weeks ago
0
Release 0.10.3
#178
ChrisAdderley
closed
3 weeks ago
0
Fix an issue where effects wouldn't perform their first-tick update
#177
JonnyOThan
closed
1 month ago
0
Release 0.10.2
#176
ChrisAdderley
closed
1 month ago
0
fix #173: integrators could fail to report as active when inputs don't change
#175
JonnyOThan
closed
1 month ago
0
Shaders don't load in OpenGL/OSX.
#174
ChrisAdderley
closed
1 month ago
5
Some effects don't update when their controllers value changes
#173
ChrisAdderley
closed
1 month ago
3
make push controllers work with sleeping system
#172
JonnyOThan
closed
1 month ago
0
Release 0.10.1
#171
ChrisAdderley
closed
1 month ago
0
Release 0.10.0
#170
ChrisAdderley
closed
1 month ago
0
Remove invalid integrators
#169
JonnyOThan
closed
1 month ago
0
Update changelog.txt
#168
JonnyOThan
closed
1 month ago
0
Fix #165: distortion toggle works again
#167
JonnyOThan
closed
1 month ago
0
Refactor integrators and TestIntensity
#166
JonnyOThan
closed
1 month ago
0
Distortion toggle doesn’t seem to work
#165
JonnyOThan
closed
1 month ago
1
More sophisticated controller/effect/integrator sleeping
#164
JonnyOThan
closed
1 month ago
0
Dev branch: Modifiers that consume random controllers directly do not update
#163
JonnyOThan
closed
1 month ago
0
cache materials in EffectFloatIntegrator, don't update material property if it didn't change
#162
JonnyOThan
closed
1 month ago
0
Fix randomness on modifiers
#161
JonnyOThan
closed
1 month ago
0
Fix #138: Use gotmachine's FastFloatCurve
#160
JonnyOThan
closed
1 month ago
0
remove nullcheck on controllers when updating modifiers
#159
JonnyOThan
closed
1 month ago
0
Fix controller sleeping and a few other things
#158
JonnyOThan
closed
1 month ago
0
fix editor UI which broke from skipping the fx.Init call when no tran…
#157
JonnyOThan
closed
1 month ago
0
Performance: modifiers can cache their values to avoid curve evaluation if the controller input didn't change
#156
JonnyOThan
closed
1 month ago
0
fix indexing issue when skipping deactivated transforms
#155
JonnyOThan
closed
1 month ago
0
Fix #144: optimize SetupRenderersForCamera in cases where there are no alpha blended effects
#154
JonnyOThan
closed
1 month ago
0
Fix #151: exception spew when a template is missing
#153
JonnyOThan
closed
1 month ago
0
Fix #150: UI clickthrough and lifecycle issues
#152
JonnyOThan
closed
1 month ago
0
Report: Dev build spews exceptions with bdb
#151
JonnyOThan
closed
1 month ago
1
Scrollwheel fix broke something after revert to launch
#150
JonnyOThan
closed
1 month ago
2
#144: optimize SetupRenderersForCamera
#149
JonnyOThan
closed
1 month ago
0
Investigate using MaterialPropertyBlock to avoid instancing materials
#148
JonnyOThan
opened
1 month ago
0
Fix #140: block scrollwheel over editor UI
#147
JonnyOThan
closed
1 month ago
0
Fix #145: don't initialize or update effects on inactive transforms
#146
JonnyOThan
closed
1 month ago
0
Effects that are on inactive transforms (ModulePartVariants, maybe B9PS?) should be skipped
#145
JonnyOThan
closed
1 month ago
1
SetupRenderersForCamera can be slow
#144
JonnyOThan
closed
1 month ago
1
Fix #142: track modifiers that directly apply values separately
#143
JonnyOThan
closed
1 month ago
0
Apply is called on all modifiers when only a few use it
#142
JonnyOThan
closed
1 month ago
0
Fix infinite loop when changing modifier parameter targets
#141
JonnyOThan
closed
1 month ago
0
Mousewheel affects the camera when over the UI
#140
JonnyOThan
closed
1 month ago
0
Smoke
#139
ChrisAdderley
closed
1 month ago
0
Investigate using new floatcurve alternative
#138
JonnyOThan
closed
1 month ago
1
Fix #136: fix b9ps switching in flight
#137
JonnyOThan
closed
1 month ago
0
dev branch: switching plumes in flight seems to activate them
#136
JonnyOThan
closed
1 month ago
0
Deactivate controllers when they don't need to update
#135
JonnyOThan
closed
1 month ago
0
performance: skip disabled renderers
#134
JonnyOThan
closed
1 month ago
0
performance: Skip disabled renderers
#133
JonnyOThan
closed
1 month ago
0
Refactor modifiers and integrators with common base classes to remove boilerplate code
#132
JonnyOThan
closed
1 month ago
0
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