The ability to play a single animation clip on a skinned mesh is a necessary first step to supporting full animation in the engine.
This will require the ability to import a skinned mesh, the ability to import an animation clip, the ability to assign a clip to an entity, and the necessary runtime support as well.
The ability to play a single animation clip on a skinned mesh is a necessary first step to supporting full animation in the engine.
This will require the ability to import a skinned mesh, the ability to import an animation clip, the ability to assign a clip to an entity, and the necessary runtime support as well.