potatoengine / potato

Hobby C++ game engine
MIT License
38 stars 2 forks source link

Skinned mesh support and animation clips #232

Open seanmiddleditch opened 3 years ago

seanmiddleditch commented 3 years ago

The ability to play a single animation clip on a skinned mesh is a necessary first step to supporting full animation in the engine.

This will require the ability to import a skinned mesh, the ability to import an animation clip, the ability to assign a clip to an entity, and the necessary runtime support as well.