potatoengine / potato

Hobby C++ game engine
MIT License
38 stars 2 forks source link

Separate runtime and editor components #278

Closed seanmiddleditch closed 2 years ago

seanmiddleditch commented 2 years ago

Allows the list of components in the editor to be a subset of those used at runtime, and to have different fields. The EditComponent implementation for a scene component is used to create the runtime variations used in preview and used in actual play mode.