Allows the list of components in the editor to be a subset of those used at runtime, and to have different fields. The EditComponent implementation for a scene component is used to create the runtime variations used in preview and used in actual play mode.
Allows the list of components in the editor to be a subset of those used at runtime, and to have different fields. The
EditComponent
implementation for a scene component is used to create the runtime variations used in preview and used in actual play mode.