Closed seanmiddleditch closed 2 years ago
Changes to abstract more of render backend details behind our gpu abstraction.
This is one of a long set of changes to follow before we can easily merge in D3D12 support, I believe.
Primary changes:
Changes to abstract more of render backend details behind our gpu abstraction.
This is one of a long set of changes to follow before we can easily merge in D3D12 support, I believe.
Primary changes: