issues
search
potatoengine
/
potato
Hobby C++ game engine
MIT License
38
stars
2
forks
source link
Rework and expand samplers
#301
Closed
seanmiddleditch
closed
2 years ago
seanmiddleditch
commented
2 years ago
Materials no longer create or bind a bunch of samplers
Default samplers (linear and bilinear so far) are bound for all shaders
Will probably need to be expanded eventually; simpler for now, will simplify D3D12 migration (I think)