Closed GoogleCodeExporter closed 9 years ago
That first fix should be
if { !$noActivity } { ::skin::$potato(skin)::spawnUpdate $c $y }
Or Tcl will complain about extra characters after close-brace. My bad.
Original comment by pramakers
on 10 Oct 2012 at 9:23
It was deliberate that it worked that way, but I will give it some thought.
Original comment by mike@keyboardzombie.com
on 11 Oct 2012 at 6:41
I will explain my reasoning behind it, just to convince you ;)
On one game I play on I have two alts. When I'm online, I'm often online with
both of them but I try to limit RP to just one. I have set up events to spawn
channel chatter to separate windows, because one of those characters listens to
a lot of channels but when there's a lot of chatter going on this noise
distracts from RP.
But to see those spawn windows light up just for connected/disconnected
messages doesn't really help in filtering the noise, even though that was
originally the reason to set up those spawn windows in the first place.
For now I've solved it by putting the "patched" version of get_mushageProcess
into potato.custom and it works like a charm for me!
Original comment by pramakers
on 11 Oct 2012 at 12:27
Well, since you /did/ go to the trouble of making a patch...
Original comment by mike@keyboardzombie.com
on 11 Oct 2012 at 3:48
This issue was closed by revision r492.
Original comment by mike@keyboardzombie.com
on 11 Oct 2012 at 3:54
Original issue reported on code.google.com by
pramakers
on 10 Oct 2012 at 6:11