pottedmeat7 / OpenVR-WalkInPlace

An OpenVR driver that applies virtual movement using a pedometer
GNU General Public License v3.0
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Oculus Rift: Too short steps #20

Closed Riickiii closed 6 years ago

Riickiii commented 6 years ago

Hello! I've tried WIP today with Skyrim VR and my Oculus Rift. My headmovement is detected and translated into movement. The problem is, that the detection seems to skip some head movement and the steps are way too short, so that I keep staying more or less on the same spot. I jumped to provocate better detection and faster movement. I surely altered the settings: Treshold, steptime, Walk/jog/run touch, etc. The movement speed in SkyrimVR itself, too But no consitenst movement at all. Help would be very appreciated.

pottedmeat7 commented 6 years ago

Not sure how well it works with Oculus. but it would help, if you have gaps of steps that aren't tracked, to increase the "Step time" variable. This will allow for a longer timeout, to check for another step, before the movement stops.