Describe the bug
Movement.step fails to click on the correct tile most of the time. Seems to be an issue with the fact that if the distance is less than a certain number, it will try to interact with the tile while walking, instead of using the minimap, causing a misclick.
I think Rick made this change pre-native and it worked fine, but doesn't work so any more since callbacks are not as fast as they used to be back in the day.
This is more apparent on slower devices or running with 1 core on bluestacks.
Additional context
Could possibly be fixed by just walking via the minimap only.
I'm having kind of same issue where the clicks don't register when the tile is viewable and it should walk using the world. If you click the ground, suddenly it clicks the tile it should be clicking on.
Describe the bug Movement.step fails to click on the correct tile most of the time. Seems to be an issue with the fact that if the distance is less than a certain number, it will try to interact with the tile while walking, instead of using the minimap, causing a misclick.
I think Rick made this change pre-native and it worked fine, but doesn't work so any more since callbacks are not as fast as they used to be back in the day.
This is more apparent on slower devices or running with 1 core on bluestacks.
Additional context
Could possibly be fixed by just walking via the minimap only.