A game based on spell customization. Players will be given a series of challenges and must figure out the appropriate spell to overcome the challenge. The challenge may be solved in various ways similar to Zachatronic style games. Players can optimize in different ways based on their own personal preferences.
We want to feature a scenario where an enemy is behind a wall. Player will then need to figure out the best way to hit the enemy behind the wall.
To showcase this scenario, the player should be able to know that there is an enemy behind a wall. We can do that with outline.
https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488
We want to feature a scenario where an enemy is behind a wall. Player will then need to figure out the best way to hit the enemy behind the wall. To showcase this scenario, the player should be able to know that there is an enemy behind a wall. We can do that with outline.