A friend of mine was remaking open city mods, which he just recently uploaded to the nexus
There like a remake of the well known 'open cities' mod
We was talking and had an idea if something like base object swapper could exist that detected objects/npc ect placed in vanilla interior cells and moves them to the open city cell automatically. So as if BOS goes to swap but also changes the cell it places the swap into using the original coordinates.
Mods that add new objects and npcs to the interior version of a city would need patches, these patches add up
A 'Cell Swapper' system would alleviate this, i know it cant move everything but it could solve simpler things so only more complex mods need actual patches
a Cell Swapper mod could be used an may other was too, like having a setup that randomly moves npcs around to simulate them traveling and wouldn't require a esp. There could be alot of uses for something like this
One other thing is some sort of door teleport diverter, were we can tell a door to take you to a different cell
So all doors that lead to the interior city would divert to the exterior space using the coordinates from the original teleport marker
No idea if thats even possible to do but it would be another cool espless modding technique
A fun mod example using this could be made where every door you go through takes you to a random cell, kinda a fun game mode
A friend of mine was remaking open city mods, which he just recently uploaded to the nexus There like a remake of the well known 'open cities' mod
We was talking and had an idea if something like base object swapper could exist that detected objects/npc ect placed in vanilla interior cells and moves them to the open city cell automatically. So as if BOS goes to swap but also changes the cell it places the swap into using the original coordinates.
Mods that add new objects and npcs to the interior version of a city would need patches, these patches add up A 'Cell Swapper' system would alleviate this, i know it cant move everything but it could solve simpler things so only more complex mods need actual patches
a Cell Swapper mod could be used an may other was too, like having a setup that randomly moves npcs around to simulate them traveling and wouldn't require a esp. There could be alot of uses for something like this
One other thing is some sort of door teleport diverter, were we can tell a door to take you to a different cell So all doors that lead to the interior city would divert to the exterior space using the coordinates from the original teleport marker No idea if thats even possible to do but it would be another cool espless modding technique A fun mod example using this could be made where every door you go through takes you to a random cell, kinda a fun game mode