C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
The pipeline cache object allocated by the UIRenderer to create
the sprite rendering pipeline is not deallocated in the
destroy function. This causes the Vulkan validation layers to
output a message and terminate the application with an exception
when running in debug mode.
The pipeline cache object allocated by the UIRenderer to create the sprite rendering pipeline is not deallocated in the destroy function. This causes the Vulkan validation layers to output a message and terminate the application with an exception when running in debug mode.