C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
The Vulkan specification states that "If [the sampleRateShading feature]
is not enabled, the sampleShadingEnable member of the
VkPipelineMultisampleStateCreateInfo structure must be set to VK_FALSE".
Since this app doesn't use sample rate shading, this can be disabled so
that it can run on Vulkan drivers that don't support this feature.
The Vulkan specification states that "If [the sampleRateShading feature] is not enabled, the sampleShadingEnable member of the VkPipelineMultisampleStateCreateInfo structure must be set to VK_FALSE".
Since this app doesn't use sample rate shading, this can be disabled so that it can run on Vulkan drivers that don't support this feature.