powervr-graphics / Native_SDK

C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
https://docs.imgtec.com/sdk-documentation/html/introduction.html
MIT License
702 stars 197 forks source link

[BUG]Mac OS Catalina: CodeSign failed on ligEGL.dylib #56

Closed AllonJunior closed 3 years ago

AllonJunior commented 4 years ago

Description

On Mac OS Catalina, Xcode 11.5 powerVR libraries can be built well, but there will be a CodeSign error when building the examples.Like below /powerVR-build/bin/Debug/OpenGLESHelloAPI.app: code object is not signed at all In subcomponent: /powerVR-build/bin/Debug/OpenGLESHelloAPI.app/Contents/Frameworks/libEGL.dylib Command /usr/bin/codesign failed with exit code 1

Environment

nobitavn89 commented 4 years ago

I have same issue when building OpenGL ES Examples in my Mac although a running file can be found at build/bin/Debug folder. /Users/tuanminhnguyen/gitprojects/Native_SDK/build/bin/Debug/OpenGLESHelloAPI.app: code object is not signed at all In subcomponent: /Users/tuanminhnguyen/gitprojects/Native_SDK/build/bin/Debug/OpenGLESHelloAPI.app/Contents/Frameworks/libEGL.dylib Command /usr/bin/codesign failed with exit code 1

omarzohdi commented 3 years ago

Hi @nobitavn89, @AllonJunior,

Sorry for the delayed reply. Due to the current situation our release was drastically delayed. The issue should be fixed in the latest release 3f88b0f. I'll close the issue but feel free to reopen if the bug still persists for you.