C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Just clone, cmake, open in VS, build and run (e.g. VulkanExampleUI solution).
Environment
Windows system with Nvidia RTX2080, Vulkan 1.2.141.
Additional Info
The error type is access conflict, which provide no information for me. I don't think it is due to hardware or validation layers because no such message is logged.
Hi @Choconuts, thanks for submitting a bug report. I've ran a couple of tests and I can't seem to reproduce the issue. Would you mind providing more info:
The driver version for the Nvidia RTX2080.
The PowerVR SDK version. I'm assuming it's the latest master, correct?
The content of the Output window/widget in visual studio.
Description
I build the NativeSDK and open it in Visual Studio 2017. Some examples get crashed when calling
vkThrowIfFailed(pvrvk::getVkBindings().vkCreateInstance(&instanceCreateInfoVk, nullptr, &_vkHandle), "Instance Constructor");
at line 120 in InstanceVk.cpp.
Repro steps
Just clone, cmake, open in VS, build and run (e.g. VulkanExampleUI solution).
Environment
Windows system with Nvidia RTX2080, Vulkan 1.2.141.
Additional Info
The error type is access conflict, which provide no information for me. I don't think it is due to hardware or validation layers because no such message is logged.