C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Some of the Vulkan SDK examples are failing shader compilation on macos (catalina 10.15.7) with lunarg sdk 1.2.176.1 due to spvSwizzleConstants being undeclared. This is presumably a SPIRV-Cross bug, but further investigation is needed before we submit an issue there.
[mvk-error] VK_ERROR_INITIALIZATION_FAILED: Shader library compile failed (Error code 3):
Compilation failed:
program_source:82:35: error: use of undeclared identifier 'spvSwizzleConstants'
constant uint& sTextureSwzl = spvSwizzleConstants[0];
^
.
[mvk-error] VK_ERROR_INVALID_SHADER_NV: Fragment shader function could not be compiled into pipeline. See previous logged error.
The other affected examples have the same use of undeclared identifier 'spvSwizzleConstants' error.
Some of the Vulkan SDK examples are failing shader compilation on macos (catalina 10.15.7) with lunarg sdk 1.2.176.1 due to spvSwizzleConstants being undeclared. This is presumably a SPIRV-Cross bug, but further investigation is needed before we submit an issue there.
Affected examples: IntroducingPVRUtils, DeferredShading, GnomeHorde, MultiSampling, Navigation3D, PipelineCache
Error message for IntroducingPVRUtils:
The other affected examples have the same use of undeclared identifier 'spvSwizzleConstants' error.