Closed jjYBdx4IL closed 2 years ago
Hi,
Thanks for taking a look at the SDK. From the looks of this you're importing glslangValidator from the Vulkan SDK. However, we actually have glslang as a submodule, and that is where the binary for glslangValidator should come from. We're performing a CMake restructure, but to ensure the build system can find the glslangValidator build we use
$<TARGET_FILE:glslangValidator>
However, in the meantime you can add the Vulkan SDK binary directory to the path as well
shader compiler not found errors on Windows 11/x64/vs2019.