powroupi / blender_mmd_tools

mmd_tools is a blender addon for importing Models and Motions of MikuMikuDance.
GNU General Public License v3.0
1.83k stars 277 forks source link

VMD motion data on Blender #185

Open HHIR opened 5 years ago

HHIR commented 5 years ago

Is there any way to convert VMD to another motion files like BVH format? actually, my problem is not with MMD, I just want to use this motion data to my own model on Blender. Is there any suggestion?

ptrthomas commented 5 years ago

try seeing the discussions here:

https://github.com/powroupi/blender_mmd_tools/issues/115 https://github.com/powroupi/blender_mmd_tools/issues/60

HHIR commented 5 years ago

@ptrthomas Thanks for your attention. but these are discussions of BVH to VMD, I want to do reverse, (VMD to BVH).

wait, cause I'm a beginner on the blender and animations Im going to details of my issue. Actually, I have one model on blender right now, (this one: https://free3d.com/3d-model/female-robot-39128.html) and there is some motion dancing on MMD which is VMD file. I want to use VMD on mention model in the blender, but the problem is, mention model is not PMX format and I can't import and apply the VMD motions file.

ptrthomas commented 5 years ago

@Hosseinhashemiir well. sorry my links were useless then. have a good day ;)

HHIR commented 5 years ago

I wrote I'm a beginner, ( almost zero one ). I need some facile guidance, again thanks for your attention. @ptrthomas

nathanvasil commented 5 years ago

Check out https://www.blendswap.com/blends/view/90979 where I use an MMD skeleton as a source for animation for a different (more Blendery) armature. You can load animations onto the MMD rig and then switch the armature on layer 1 onto MMD using the bone driver, at which point the main, deforming armature will re-interpret the MMD animation data (incl. shapekeys). From here, I believe you could bake the animation and export to BVH as desired, although the rig I'm using probably isn't BVH compatible.

Not sure how much of a newbie you are-- you'll need to be familiar with Blender rigs, especially constraints, to be able to inspect the rig and see how it works so that you could recreate something similar for BVH export. After that, you may need to Google "bake animation" and "export BVH." It's a lovely model that you've linked, so you can't be too much of a newbie :)

powroupi commented 5 years ago

Here is a patch script robot_patch.py to make mention model compatible with VMD motions. The script will add necessary bones, IK constraints, MMD japanese names, and pose model to MMD's A pose. (remember to change import option: [Scale] 0.48, enable [Treat Current Pose as Rest Pose] when importing a VMD) :smile:

Hogarth-MMD commented 5 years ago

Check out https://www.blendswap.com/blends/view/90979 where I use an MMD skeleton It says: 5x5 Convolve for Cycles Nodes Materials Did you give an incorrect link, @nathanvasil ?

nathanvasil commented 5 years ago

Sorry, yes. https://www.blendswap.com/blends/view/91275