Closed KianaKaslana638 closed 5 years ago
Regarding the rendering result, it is z-fighting artefact. Cycles seems to have this problem. This happens because the mesh for the blush(赤面) morph overlaps the face mesh. It can be fixed by slightly shifting the blush mesh.
Thank you for reporting this issue. :smile:
I'm assuming you are using Cycles render engine. It's not a bug, it is because there are overlapping faces on the mesh itself, and Cycles renderer can not render overlapping faces properly. It can be solved by giving tiny distance between the overlapping faces. :)
Thanks for the help. It's too daunting to manually fix the texture meshes...
There are other ways that might be less daunting, CV.
When I need a slight displacement from two otherwise identical meshes, I use a displacement modifier. Separate by materials (using the MMD button if you want.) Now all the materials are their own meshes. Select the blush object and add a displace modifier on properties/modifiers. Set the mid-level to something like 0.999 and leave the rest of the modifier's fields at default.
If there are other meshes like this as well, add displace modifiers to them as well. You may need slightly different amounts of displacement (0.998, 0.995, whatever, anything works) if you have multiple meshes with coplanar faces.
I'm trying to use Sour-style Rin model on Blender but the textures are rendered incorrectly... Maybe some sort of nothing nut bugs on the add-on itself...
Material view:
Texture view: note the transparency of the texture is "masking" something below it
Rendered result: (rendered at 1920 × 1080 with default rendering parameters)
Any help?
p.s. this error doesn't seem to appear on Miku; and models for Len and Luka have these issues too...