Open lwp513202035 opened 5 years ago
MMD supports "Outside Parent" which can dynamically change the parent of a bone, but it's not a part of VMD file spec (the data is saved in .pmm file). So you'll need to redo it in Blender. You can try constraints like Copy Location/Rotation, or Child Of, but I don't know which way is best, and mmd_tools
has no tools for "Outside Parent" yet. :cry:
If you want to attach accessories to the hands of a MMD model:
OPtarget
, [Ctrl+p] parent it to the Hand boneOPtarget
@powroupi Actually there is also a vmd for the accessories , so only have a transform constraint might not enough. And it seems like there noting happens if I import a vmd to the accessories . So there is no better way than rebuilding it manually?
If you provide the sample file(s) (pmx/vmd/pmm), I may have some ideas. :smiley:
You may toggle system console to see the messages while importing a vmd to the accessories, or use some VMD-to-CSV tools to check the VMD data. Maybe it just contains nothing, or the bone/morph names of your accessories were not mapped properly. :confused:
Hi @powroupi I am here for some tutorials about how to bind accessories to the hands of a MMD model. Sometimes the motion needs to bind a folding fan or a blade to the hand bone ダミー, this can be easily done in MMD, but how can I do it in blender with the mmd_tool? Or is it possible ?