powroupi / blender_mmd_tools

mmd_tools is a blender addon for importing Models and Motions of MikuMikuDance.
GNU General Public License v3.0
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About the accessory needs to be binded #247

Open lwp513202035 opened 5 years ago

lwp513202035 commented 5 years ago

Hi @powroupi I am here for some tutorials about how to bind accessories to the hands of a MMD model. Sometimes the motion needs to bind a folding fan or a blade to the hand bone ダミー, this can be easily done in MMD, but how can I do it in blender with the mmd_tool? Or is it possible ?

powroupi commented 5 years ago

MMD supports "Outside Parent" which can dynamically change the parent of a bone, but it's not a part of VMD file spec (the data is saved in .pmm file). So you'll need to redo it in Blender. You can try constraints like Copy Location/Rotation, or Child Of, but I don't know which way is best, and mmd_tools has no tools for "Outside Parent" yet. :cry:

If you want to attach accessories to the hands of a MMD model:

lwp513202035 commented 5 years ago

@powroupi Actually there is also a vmd for the accessories , so only have a transform constraint might not enough. And it seems like there noting happens if I import a vmd to the accessories . So there is no better way than rebuilding it manually?

powroupi commented 5 years ago

If you provide the sample file(s) (pmx/vmd/pmm), I may have some ideas. :smiley:

You may toggle system console to see the messages while importing a vmd to the accessories, or use some VMD-to-CSV tools to check the VMD data. Maybe it just contains nothing, or the bone/morph names of your accessories were not mapped properly. :confused: