Open narbartor opened 4 years ago
To playback the motion with AV-sync
(realtime) mode, it is necessary to bake physics first.
Properties Window > Scene Properties Tab > Rigid Body World > Cache > Bake
Or playback with No Sync
mode.
Timeline Window > Playback > No Sync
I see, I see, thank you.
Though, I also encountered a problem where at parts, the skirt still goes through the leg
If it is not a problem with the model's physics settings, Try
Show rigid bodies before baking physics.
Check 3D View > Misc Tab > MMD Display > Rigid Body
.
(collision object disabled in viewport does not work in 2.8)
Increase rigid body simulation steps and solver iterations
Properties Window > Scene Properties Tab > Rigid Body World
Steps Per Second
60 to 240
Solver Iterations
10 to 20
Increase margin frame for motion
Change Motion > Import > Margin option
5 to 60.
If not fixed, it may not work unless you set up rigid bodies for Blender. Blender and MMD physics are not compatible because they use different physics engine.
When I enable physics on a model that had motion it it, the skirt just stays in place while the rest of the body moves