powroupi / blender_mmd_tools

mmd_tools is a blender addon for importing Models and Motions of MikuMikuDance.
GNU General Public License v3.0
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Can't blink #352

Closed gk2qf closed 3 years ago

gk2qf commented 3 years ago

I found that if the model has two shape keys for left eye and right eye, and it has a combined shape key for blinking, then the left eye and right eye keys will not be added to the blinking keyframe when the movement(.vmd) is imported into mesh. What should I do? mmd bug0 mmd bug1

gk2qf commented 3 years ago

It can be resolved in Blender by merging two shape keys into a new shape key and renamed it . I think that maybe Morph Tools can do the same thing but I don't know how to use it. I try to create a new shape key from group with Morph Tools, but it does not work. :(

gk2qf commented 3 years ago

2.93.0

nagadomi commented 3 years ago

See #237 #294

powroupi commented 3 years ago

Assuming you have 2 vertex morphs (shape keys) blinkLeft and blinkRight. 1

Create a group morph blink, add these 2 vertex morphs to group offsets, and then click [Bind] morphs. 3 4

Make keyframes on the value of a group morph, then select the root empty object of the MMD model, and click [Export] VMD as usual. (If your model has more then one mesh object which has shape keys, or has some morphs other than vertex morph. This way ([Bind] morph) is recommended in order to export a full VMD) 5 6

Now, you should be able to [Import] VMD to other MMD model which has a blink morph. (If the blink morph is not a vertex morph (maybe a bone morph or other type), click [Bind] morphs first, then select the root empty object of the MMD model, and then import [VMD] to it.) 8

gk2qf commented 3 years ago

Assuming you have 2 vertex morphs (shape keys) blinkLeft and blinkRight. .........................................

It's just what I'm looking for!!!! Thanks!!!!! :)