Closed gk2qf closed 3 years ago
It can be resolved in Blender by merging two shape keys into a new shape key and renamed it . I think that maybe Morph Tools can do the same thing but I don't know how to use it. I try to create a new shape key from group with Morph Tools, but it does not work. :(
2.93.0
See #237 #294
Assuming you have 2 vertex morphs (shape keys) blinkLeft
and blinkRight
.
Create a group morph blink
, add these 2 vertex morphs to group offsets, and then click [Bind] morphs.
Make keyframes on the value of a group morph, then select the root empty object of the MMD model, and click [Export] VMD as usual.
(If your model has more then one mesh object which has shape keys, or has some morphs other than vertex morph. This way ([Bind] morph) is recommended in order to export a full VMD)
Now, you should be able to [Import] VMD to other MMD model which has a blink
morph.
(If the blink
morph is not a vertex morph (maybe a bone morph or other type), click [Bind] morphs first, then select the root empty object of the MMD model, and then import [VMD] to it.)
Assuming you have 2 vertex morphs (shape keys)
blinkLeft
andblinkRight
. .........................................
It's just what I'm looking for!!!! Thanks!!!!! :)
I found that if the model has two shape keys for left eye and right eye, and it has a combined shape key for blinking, then the left eye and right eye keys will not be added to the blinking keyframe when the movement(.vmd) is imported into mesh. What should I do?
![mmd bug1](https://user-images.githubusercontent.com/53642234/123436440-36f0e380-d601-11eb-82e8-aa492cee4f1d.png)