I'm trying to make my own motions in Blender to import and use in MMD, but when I try to export, I get these errors. I 'm not a smart cookie and can't make heads or tails of this. Please help?
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\addons\mmd_tools\operators\fileio.py", line 631, in execute
vmd_exporter.VMDExporter().export(**params)
File "C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\addons\mmd_tools\core\vmd\exporter.py", line 489, in export
vmdFile.boneAnimation = self.__exportBoneAnimation(armature)
File "C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\addons\mmd_tools\core\vmd\exporter.py", line 258, in __exportBoneAnimation
assert(key_name not in vmd_bone_anim) # VMD bone name collision
AssertionError
EDIT: i found a work around, I no longer need a solution.
Apparently, you should NOT delete anything from the model you're working with. I had deleted the joints and collision out of habit, since they often get underfoot when making clothing for my models. This took me 2.5 days to figure out, lol.
I'm trying to make my own motions in Blender to import and use in MMD, but when I try to export, I get these errors. I 'm not a smart cookie and can't make heads or tails of this. Please help?
Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\addons\mmd_tools\operators\fileio.py", line 631, in execute vmd_exporter.VMDExporter().export(**params) File "C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\addons\mmd_tools\core\vmd\exporter.py", line 489, in export vmdFile.boneAnimation = self.__exportBoneAnimation(armature) File "C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\addons\mmd_tools\core\vmd\exporter.py", line 258, in __exportBoneAnimation assert(key_name not in vmd_bone_anim) # VMD bone name collision AssertionError
EDIT: i found a work around, I no longer need a solution. Apparently, you should NOT delete anything from the model you're working with. I had deleted the joints and collision out of habit, since they often get underfoot when making clothing for my models. This took me 2.5 days to figure out, lol.