The usual Adder logic can only be used when the parent object is created.
Currently, there are adders created from adders, but their implementation is not standardized (e.g. ReactiveCapabilityCurve's Points). Therefore, reusing their validation code somewhere else isn't easy.
Describe the expected behavior
Code to add a specific object should be usable when that adder can be summoned at different places. For instance, adding a CurrentLimit to a line should be doable from a created Line, but also from a LineAdder while creating the line.
The offered mechanism described in the picture linked is just one possible way to implement this.
Describe the current behavior
The usual Adder logic can only be used when the parent object is created.
Currently, there are adders created from adders, but their implementation is not standardized (e.g.
ReactiveCapabilityCurve
'sPoint
s). Therefore, reusing their validation code somewhere else isn't easy.Describe the expected behavior
Code to add a specific object should be usable when that adder can be summoned at different places. For instance, adding a
CurrentLimit
to a line should be doable from a createdLine
, but also from aLineAdder
while creating the line.The offered mechanism described in the picture linked is just one possible way to implement this.
Describe the motivation
No response
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