Open AstraLuma opened 5 years ago
The first sounds perfect.
The second sounds challenging, and I honestly think I'd take just killing sound effects, and restarting background music. (As an alternative, clearly whatever works out.)
I'd have to check the pygame sound APIs again, but the real problem would be the number of sound channels taken up. (Which we fully control and could just scale up/down depending on the size of the scene stack.)
Currently, sound effects will "bleed" from one scene to the next.
I'm thinking: