Open JDolezal opened 12 years ago
The reason behind this idea: When both teams reach Stage 3, getting more frags no longer gives a decisive advantage to the stronger team. Often it happens that even though one team is weaker, it successfully defends itself and the match results in a stalemate situation.
The idea is to somehow make use of evos/credits that a player gains when he has already reached the maximum. Both teams can use them for suicide rushes (and humans for grenades). But on Stage 3 there is no goal given the teams would compete for. Sharing/donating is known to be bad for the gameplay.
Vague ideas:
That is an another issue, so I have created one: https://github.com/ppetr/tremulous-gpp-mods/issues/35 "Make use of kills when reached STAGE limit"
This issue is only meant to deal with "9 evos/ 2000 credits" limit. The reason behind this issue is that It happen to me frequently that I kill 40 humans with tyrant and it does not make any difference - the kill are not uttilized.
Humans: Increase human weapons firing rate. Aliens: Increase attack damaga. ... with logaritmic rate (max 2x base attack/firing rate)