ppetr / tremulous-gpp-mods

My Tremulous GPP mods.
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Make use of kills when reached STAGE limit #35

Open JDolezal opened 11 years ago

JDolezal commented 11 years ago

When both teams reach Stage 3, getting more frags no longer gives a decisive advantage to the stronger team. Often it happens that even though one team is weaker, it successfully defends itself and the match results in a stalemate situation.

The idea is to somehow make use of evos/credits that a player gains when he has already reached the maximum. Both teams can use them for suicide rushes (and humans for grenades). But on Stage 3 there is no goal given the teams would compete for. Sharing/donating is known to be bad for the gameplay.

Vague ideas:

After some number of kills at Stage 3, allow the whole team to get/buy some kind of advantage, perhaps repeatedly. It could be a stronger attack or a damage resistance for a limited amount of time (i.e. imagine a mara rush with double attack/double resistance), a faster damage/firing rate, etc. More ideas for various bonuses: http://risujin.org/tremulous/#relic. Same as before but instead of kills count evos/credits that are lost due to overflow. Allow only individuals to buy some advantage (or perhaps some kind of bombs too?) for overflowed evos/credits.

JDolezal commented 11 years ago

One simple solutions would be make "generic" stages. Number of stage would be unlimited, and when the team reached next stage, HP&Armor&Damage would increase by given percentage.

Thus, if one teams dies more frequently than the other, the other team would keep growing stronger and eventually win.