ppetr / tremulous-gpp-mods

My Tremulous GPP mods.
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Make build points proportional to the volume of the map each team controls #8

Closed ppetr closed 11 years ago

ppetr commented 12 years ago

The motivation is to:

The idea is to make two new building, one for humans and one aliens. Let's call them attractors. The more of attractors a team has, the more BPs it has. But there is a minimum distance between each two attractors, similar to human repeaters. So in order to have more attractors, the team has to expand.

There is a global BP limit (set by a server administrator), something like thousands of BPs, that is shared by both teams. The more attractors a team has, the bigger share of these BPs it has.

So if one team camps, the other team can reduce their BPs by expanding and building attractors, essentially forcing the campers into a SD.

So I believe that with this mod there'd be no need for SD anymore. And I also think this could replace the build-points queue (which doesn't make much sense for UBP anyway). Even for lower global BP limits, it takes time to replace a destroyed attractor, which works similarly to having BPs in a queue.

ghost commented 11 years ago

I think this is a bit too strong, it's too easy to starve the other team atm.

ppetr commented 11 years ago

It can be tuned easily. The current settings are on purpose. If it's easier to starve another team, it results in shorter games, because the winning team gets an advantage. If we make it harder, it would result in longer games and more stalemate situations.

ppetr commented 11 years ago

Works well. Alien buildings are called creep colonies, human buildings are called refineries.