We have already tried a resistance against flamers. A regular basilisk takes only 1/3 flamer damage, an advanced one 1/4 flamer damage. This way the basilisk can counteract the high power of the flamer.
Another idea
We could give the basilisk a special ability to get resistance against all weapons (maybe different for projectile and energy weapons?) for a few seconds. After that, the basilisk would have to regenerate the ability before it is able to do it again or to evolve (probably easily implemented using the build timer).
Variants
Vampire-like
Each successful hit into a human would prolong the resistance period a little bit. For example, the standard duration could be 5s, but when the basilisk keeps hitting humans, it could get gradually prolonged to 10 or even 15s.
Cooperative
Activated resistance would prohibit the basilisk to attack. So it could only grab a human and hold it for other aliens to attack him.
Flamer resistance
We have already tried a resistance against flamers. A regular basilisk takes only 1/3 flamer damage, an advanced one 1/4 flamer damage. This way the basilisk can counteract the high power of the flamer.
Another idea
We could give the basilisk a special ability to get resistance against all weapons (maybe different for projectile and energy weapons?) for a few seconds. After that, the basilisk would have to regenerate the ability before it is able to do it again or to evolve (probably easily implemented using the build timer).
Variants
Vampire-like
Each successful hit into a human would prolong the resistance period a little bit. For example, the standard duration could be 5s, but when the basilisk keeps hitting humans, it could get gradually prolonged to 10 or even 15s.
Cooperative
Activated resistance would prohibit the basilisk to attack. So it could only grab a human and hold it for other aliens to attack him.