Closed enablex3 closed 2 years ago
Hello,
Did you try to use the selectable
parameter in the menu.add.image() method ?
In your example:
menu.add.image(ships["The Goblin"]["original_img"], onselect=set_ship, selectable=True).
I met the same issue, this parameter saved me :-) !
This worked! Thank you!
Hello, Did you try to use the
selectable
parameter in the menu.add.image() method ? In your example: menu.add.image(ships["The Goblin"]["original_img"], onselect=set_ship, selectable=True). I met the same issue, this parameter saved me :-) !
This worked! Thank you! Thank you!
Hey @devfred78 thanks for solving the issue :)
Wow ! That worked! Thank you!
On Sat, Jun 11, 2022 at 12:21 PM devfred78 @.***> wrote:
Hello, Did you try to use the selectable parameter in the menu.add.image() method ? In your example: menu.add.image(ships["The Goblin"]["original_img"], onselect=set_ship, selectable=True). I met the same issue, this parameter saved me :-) !
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Describe your environment information, such as:
Describe the bug When I click on the image I've added to my pygame menu, the function I've assigned to onselect does not get called
To Reproduce ` def set_ship(): global ship print("Clicked")
menu = pygame_menu.Menu('Main Menu', 500, 800, theme=pygame_menu.themes.THEME_DARK)
menu.add.selector('Difficulty: ', [('Easy', 1), ('Medium', 2), ('Hard', 3)], onchange=set_difficulty) menu.add.selector('Music: ', [('ON', 1), ('OFF', 0)], onchange=set_music) menu.add.selector('SFX: ', [('ON', 1), ('OFF', 0)], onchange=set_sfx) menu.add.button('Play', play_game) menu.add.button('Quit', pygame_menu.events.PYGAME_QUIT)
ships = settings["options"]["ships"] menu.add.image(ships["The Goblin"]["original_img"], onselect=set_ship)
menu.mainloop(WIN)`
Expected behavior The text "Clicked" is printed to the console
Additional context Add any other context about the problem here.