ppkantorski / Mod-Alchemist

An Ultrahand package designed for managing and converting mods on the Nintendo Switch.
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Where can we find mods for this #1

Closed zrm9901 closed 3 months ago

zrm9901 commented 3 months ago

In the readme it says to look in the shared documentation, but I cant find that anywhere, do we use our own mods from gamebanana and if so do what is the naming scheme?

ppkantorski commented 3 months ago

See contents and pchtxts for formatting. Yes you can add in your own content mods. Exefs patches (managed from their direct location) will require the same naming schema as pchtxts ({TITLE_NAME} - {MOD_NAME}) to be displayed / sorted properly, but you can still toggle them either way.

I'll share the format here as well to make it easier.

For pchtxt's. ./pchtxts/{TITLE_NAME} - {MOD_NAME}/{VERSION}.pchtxt

For content mods. ./contents/{TITLE_NAME} - {MOD_NAME}/{TITLE_ID}/{MODS_CONTENT}

where ./ is the path to the Mod Alchemist package.

In order for proper management of contents mods for games, you will need to make sure you are installing / managing the mods directly from within Mod Alchemist (the contents folder within the directory) and not just directly installing them in the atmosphere contents folder. Otherwise it will not recognize which mods have duplicate files and such when toggling them.