ppy / osu-api

Public API for accessing osu! related data.
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Include max combo in /get_beatmaps #104

Closed Tillerino closed 7 years ago

Tillerino commented 9 years ago

Most of the time, there will be a perfect score in the top plays, so one can assume that it's combo is the max combo. When there isn't (hard maps, new maps), it's really hard to figure out the max combo from the beatmap objects (sliders), so I'd love to just have a max combo field in the beatmap object.

thehowl commented 9 years ago

Documented in https://github.com/peppy/osu-api/wiki/Home/_compare/f437cf07eed852c9a45ec879a6965f447930302d...2359c5634c01f22f0e5036038368845b1a924ebf

CelegaS commented 8 years ago

Is it possible for mania to have max hit instead of max combo (which is actually null)?

vladyslavpron commented 2 years ago

I'd like to see this in v2/users/{user}/scores/{type}

tybug commented 2 years ago

I'm not sure it's appropriate for a score to include the max combo achievable on the beatmap (scores do return a beatmap attribute, but it's a BeatmapCompact with max_combo null). If you require that information, you can make an extra api call to the /beatmaps/lookup endpoint to retrieve the max combo of the beatmap.

vladyslavpron commented 2 years ago

I'm not sure it's appropriate for a score to include the max combo achievable on the beatmap (scores do return a beatmap attribute, but it's a BeatmapCompact with max_combo null). If you require that information, you can make an extra api call to the /beatmaps/lookup endpoint to retrieve the max combo of the beatmap.

Yep, I am exactly making extra api call to get this this data for my app, but would be nice if there were this field, so i musn't load osu servers for extra few requests.
Still i think max_combo is same important for BeatmapCompact as ar or drain or stuff, it says a lot about map.