Closed Tillerino closed 7 years ago
Is it possible for mania to have max hit instead of max combo (which is actually null)?
I'd like to see this in v2/users/{user}/scores/{type}
I'm not sure it's appropriate for a score to include the max combo achievable on the beatmap (scores do return a beatmap
attribute, but it's a BeatmapCompact
with max_combo
null). If you require that information, you can make an extra api call to the /beatmaps/lookup
endpoint to retrieve the max combo of the beatmap.
I'm not sure it's appropriate for a score to include the max combo achievable on the beatmap (scores do return a
beatmap
attribute, but it's aBeatmapCompact
withmax_combo
null). If you require that information, you can make an extra api call to the/beatmaps/lookup
endpoint to retrieve the max combo of the beatmap.
Yep, I am exactly making extra api call to get this this data for my app, but would be nice if there were this field, so i musn't load osu servers for extra few requests.
Still i think max_combo
is same important for BeatmapCompact
as ar
or drain
or stuff, it says a lot about map.
Most of the time, there will be a perfect score in the top plays, so one can assume that it's combo is the max combo. When there isn't (hard maps, new maps), it's really hard to figure out the max combo from the beatmap objects (sliders), so I'd love to just have a max combo field in the beatmap object.