The current limit is 10 requests per minute. This is unreasonable. A typical replay file might be ~40kB and a typical beatmap may be 5 MB. So, not counting server response resources, downloading a single beatmap takes about the same bandwidth as downloading 125 replays. And consider how many beatmaps are downloaded by users in a minute.
I propose greatly increasing the current get_replay limit. Replays are very useful in determining cheated scores.
The current limit is 10 requests per minute. This is unreasonable. A typical replay file might be ~40kB and a typical beatmap may be 5 MB. So, not counting server response resources, downloading a single beatmap takes about the same bandwidth as downloading 125 replays. And consider how many beatmaps are downloaded by users in a minute.
I propose greatly increasing the current
get_replay
limit. Replays are very useful in determining cheated scores.