Open harshavb opened 3 years ago
I'm not sure I'm understanding what the problem is from this description. Can you upload a video? It would probably be easiest for everyone.
Here are some videos. On Windows, it works fine when the mouse is moved on startup. https://www.youtube.com/watch?v=ZveHHvlwab4
On Mac, it breaks when you move your mouse on startup unless you refocus and don't move your mouse while refocusing. https://www.youtube.com/watch?v=Fh6tL37zErk
Sounds like a regression of https://github.com/ppy/osuTK/pull/57 to me. Which version of macOS?
macOS Catalina 10.15.7
Does this happen reliably every time? Asking as I've actually had a similar thing happen on linux happen a few times, but assumed it was just due to idiosyncrasies of my unorthodox setup (i3wm on ubuntu), and as I recall it wasn't consistent.
Yes, and we just have a normal 16 inch macbook pro 2019 I will say we don't have another mac to test it on, but all the code can be found here https://github.com/harshavb/piously
macOS Catalina 10.15.7
Sorry, I missed the version in the issue title. I’ll take a look, though I’m very surprised since we haven’t seen this issue in almost a year.
This has always happened to me, for what it's worth. Around 50% of the time I open the game or test window. The game window does not think it is active (runs at lower frame rate and does not accept input).
This has always happened to me, for what it's worth. Around 50% of the time I open the game or test window. The game window does not think it is active (runs at lower frame rate and does not accept input).
How always is always? The described issue was fixed almost 3 years ago for Mojave (https://github.com/opentk/opentk/pull/732) then again for Catalina (https://github.com/ppy/osuTK/pull/57), then again for both (https://github.com/ppy/osuTK/pull/63). I haven't seen this issue since.
Around 50% of the time i need to tab away and tab back to the window. Happens every day, I've just become so accustomed to it that I forget. I'll switch to SDL for a while and see if I can still reproduce.
Ah, I forgot that I can't use SDL because it crashes on startup >_<.
I tried SDL to fix it earlier today but it had the same problem. Also the game resolution was completely out of whack (window went off the screen) and the bounding boxes were completely misplaced.
Our program uses OnHover to detect when a user hovers over a container in a screen that is pushed to a screenstack on startup. However, if I run the program on Mac, and move my cursor before the window loads in, the application fails to detect any input. (OnMouseHover never gets run, even if I hover over the container). However, if I click on another application, then click back on my application, it will detect input properly. In addition, the container uses an overriden ReceivePositionalInputAt. The issue still occurs when useSdl is set to true. The program works fine on Windows 10.0.18363.