Closed smoogipoo closed 3 weeks ago
When trying to use the draw visualiser during gameplay, you can't target anything other than the cursor trail.
diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index a4bccb0aff..5132dc2859 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Shaders.Types; using osu.Framework.Graphics.Textures; +using osu.Framework.Graphics.Visualisation; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Framework.Timing; @@ -23,6 +24,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { + [DrawVisualiserHidden] public partial class CursorTrail : Drawable, IRequireHighFrequencyMousePosition { private const int max_sprites = 2048;
When trying to use the draw visualiser during gameplay, you can't target anything other than the cursor trail.