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ppy
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osu-performance
Calculates user performance aggregates from scores
GNU Affero General Public License v3.0
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[osu!std] Change NF multiplier to be based on amount of misses
#127
stanriders
closed
3 years ago
29
Use Microsoft's msbuild setup action
#126
smoogipoo
closed
3 years ago
0
Port xexxar's AR11 nerf changes
#125
smoogipoo
closed
3 years ago
1
🐋 Add Docker support
#124
ThePooN
closed
3 years ago
8
osu!mania pp calc : scoreMultiplier ignoring NF mutliplier seems contradictory
#123
Zyfarok
opened
4 years ago
1
Split pp into separate skill values
#122
willyosu
opened
4 years ago
0
osu!mania NF multiplier in code doesn't match live
#121
abraker95
closed
4 years ago
7
Apply bastoo0's catch pp changes
#120
smoogipoo
closed
3 years ago
1
High AR HDFL aim pp
#119
shadowshadow725
closed
4 years ago
9
Cap bonus pp at a certain amount of plays
#118
cl8n
closed
8 months ago
10
Remove combo scaling from taiko pp
#117
smoogipoo
closed
4 years ago
0
Directly link to mysql-client on macOS
#116
smoogipoo
closed
4 years ago
0
Implement Sorcerer's osu!catch pp adjustments
#115
smoogipoo
closed
4 years ago
1
Write docker db step after processor exits
#114
smoogipoo
closed
4 years ago
0
Support unconditionally re-computing the pp across all rulesets
#113
smoogipoo
closed
4 years ago
2
Simple buff for low AR
#112
owbra
opened
4 years ago
20
Hitoffsets in score data
#111
abraker95
opened
4 years ago
0
Change SO pp multiplier to be based on amount of spinners in the map
#110
stanriders
closed
3 years ago
2
Drop frame when I miss in taiko mode
#109
cdwcgt
closed
4 years ago
1
An addition of SD(ObjectSpacing) to aim_pp with the goal to compensate high variance stream maps
#108
kornkaobat
opened
4 years ago
23
Stop score overwrite if pp of the play is lower
#107
Syphist
opened
4 years ago
6
Addition of pp to slider based on Slider Velocity
#106
kornkaobat
closed
4 years ago
13
Update processor to read from the score queue
#105
peppy
closed
5 years ago
0
Switch from AppVeyor/Travis CI to GitHub actions
#104
Tom94
closed
5 years ago
1
Scaling miss penalization according to the number of hitobjects in a map
#103
DavidHusicka
opened
5 years ago
2
Add vscode launch/build configs
#102
smoogipoo
closed
5 years ago
0
Always join thread on dctor
#101
smoogipoo
closed
5 years ago
0
Fix missed semicolon in query
#100
smoogipoo
closed
5 years ago
0
Apply osu-performance taiko pp changes
#99
smoogipoo
closed
4 years ago
0
Remove rhythm change bonus from taiko SR
#98
chayleaf
opened
5 years ago
4
The high AR Bonus is faulty (With possible solutions)
#96
tajfg
closed
5 years ago
5
Markov Model Probability of FC
#95
peterhusisian
opened
5 years ago
2
Fix AppVeyor build
#94
Tom94
closed
5 years ago
0
Acc based on Statistical Accuracy
#93
tr3sleches
opened
5 years ago
0
Statistical osu SR & performance calc
#92
joseph-ireland
opened
5 years ago
12
Slight PP Nerf/Buff based on saturation of specific play
#91
CCleanerShot
opened
5 years ago
7
Write docker count only upon shutdown
#90
smoogipoo
closed
3 years ago
1
Rhythmic Complexity
#89
tr3sleches
opened
5 years ago
18
osu!catch SR rebalance proposal
#88
Sorceress4628
closed
4 years ago
11
Touchscreen SR changes
#87
BenZeng04
closed
3 years ago
0
Continuous Difficulty Calcuation
#86
tr3sleches
opened
5 years ago
15
Implement Touch FL changes
#85
BenZeng04
closed
5 years ago
1
Implement MBMasher's Touchscreen Accuracy Rebalance
#84
BenZeng04
closed
5 years ago
1
Touchscreen SR rebalance based on angles and streams
#83
BenZeng04
opened
5 years ago
2
osu!catch - Remove SR inflation caused by wide buzz sliders
#82
Xinnoh
opened
5 years ago
0
Touchscreen PP Reworks (Speed, Acc, Flashlight)
#81
BenZeng04
opened
5 years ago
2
Allow running without rewriting existing PP
#80
peppy
closed
5 years ago
0
Touchscreen acc pp buff proposal
#79
MBmasher
opened
5 years ago
6
Fix duplicate definition of local variable
#78
Tom94
closed
5 years ago
0
Statistical analysis of imbalance between speed star rating and aim star rating: aim is overweighted.
#77
grumd
opened
5 years ago
16
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