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Score v2 and RX in multiplayer lobbies is broken #1028

Open HitomiChan-ch opened 1 year ago

HitomiChan-ch commented 1 year ago

So after hosting a tournament where we used Sv2 and RX, we found out that there is a GAME BREAKING bug. Here's the gist:

Sv2 and RX only counts combo, acc and hit counts from the start of the map to your FIRST miss FCs with Sv2 and RX result in a FAILED score resulting in 0% accuracy

so yeah here's a test lobby we made: https://osu.ppy.sh/community/matches/103380128 I (HD2) was on cuttingedge while ari was on stable yet we got the same results

peppy commented 1 year ago

This sounds like a stable issue. I’m not sure we’ll fix this (just disable the SV2 mod?) but if you want to report, please to so at https://github.com/ppy/osu-stable-issues/issues and include reasoning why this is important to you to have fixed, rather than workaround.

peppy commented 1 year ago

Ah, it’s already in the right place, my bad.

Please let me know if workaround by not applying SC2 is a non option and if so, why.

HitomiChan-ch commented 1 year ago

Not using Sv2 win condition isn’t necessarily a non option but I was planning on counting Sv2 acc with RX (specifically the inclusion of slider head accuracy and SBs counting as 50s). So this is more of a “this shouldn’t be broken because it works fine without it but it is and we could work around it but if it can be fixed easily then it’d be cool to still have access to using it” sorta thing