As it stands, any object with a combo number of 24 or higher are highlighted in AIMod as 'This combo is very long. Consider splitting this combo up.' Although okay if there's a stray 24th or 25th object in a combo, it easily clutters AIMod when a single combo is intentionally extended to a high number (as attached, 32 combo streams which are not unheard of).
It would make more sense to highlight the first/last object of the combo instead so that each entry in AIMod would represent one 'long' combo.
As it stands, any object with a combo number of 24 or higher are highlighted in AIMod as 'This combo is very long. Consider splitting this combo up.' Although okay if there's a stray 24th or 25th object in a combo, it easily clutters AIMod when a single combo is intentionally extended to a high number (as attached, 32 combo streams which are not unheard of).![image](https://user-images.githubusercontent.com/29350765/205880403-aa9511e0-327d-4116-a5b7-d9cb9fcffffa.png)
It would make more sense to highlight the first/last object of the combo instead so that each entry in AIMod would represent one 'long' combo.