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AIMod Combo size checker too redundant #1064

Open tastystew opened 1 year ago

tastystew commented 1 year ago

As it stands, any object with a combo number of 24 or higher are highlighted in AIMod as 'This combo is very long. Consider splitting this combo up.' Although okay if there's a stray 24th or 25th object in a combo, it easily clutters AIMod when a single combo is intentionally extended to a high number (as attached, 32 combo streams which are not unheard of). image

It would make more sense to highlight the first/last object of the combo instead so that each entry in AIMod would represent one 'long' combo.

smoogipoo commented 1 year ago

Does this happen on lazer? I think we've migrated most/all of AIMod there in a much more workable way...