Open nl-tatatat opened 5 years ago
Thank you frankhjwx
If a fix was made for this, it would only affect maps edited past the fix date (for the sake of leaderboard integrity) so I'm not sure how valuable it would be.
The way I see it, the sooner the fix is made, the better. Waiting will just make more and more ranked maps continue to have this issue. A fix could be first applied to lazer though, and ported over to stable.
Title says it, when a section of ctb is below 150bpm, the sliders in that section have double the droplets, EXCEPT for the final tail of the slider, which strangely has less sliders. Here is the difference between 151 bpm, and 149 bpm:
This makes it a lot harder to maintain accuracy at lower bpms. My solution would be to make the sliders always have the same amount of droplets per slider tick for future maps(to not affect current ones). The same thing also happens between the 299 and 300bpm. If this solution isn't possible or the problem is intended, then there is still the issue of the tail end of sliders strangely having less droplets for no reason. As seen here or here