Open cyperdark opened 4 years ago
Could you please provide a link?
reopened because it's still badly visible on maps above 8*
.beatmapset-beatmap-picker__beatmap--active .beatmap-icon--beatmapset {
color: hsl(0deg 0% 100% / 50%); /* slightly brigther version of the difficulty color*/
z-index: 2;
}
.beatmapset-beatmap-picker__beatmap--active:before {
border-color: rgb(220, 72, 163); /* instead color of the difficulty */
background: black;
z-index: 0;
}
.beatmapset-beatmap-picker__beatmap--active:after {
content:'';
position: absolute;
top: 1px;
left: 1px;
width: calc(100% - 2px);
height: calc(100% - 2px);
background: rgba(220, 72, 163, 0.6);
border-radius: 10px;
z-index: 1;
}
@cyperdark your screenshots are using a custom theme, that kinda makes those images irrelevant..
Tho I do have to say, on the default green-grey that osu uses high star ratings are hard to see the icons for
@RockRoller01 sorry forget to disable it, and attach link to map https://osu.ppy.sh/beatmapsets/1856043#osu/3814127
without custom theme, it's visible if you zoom in but on large screen it's not:
with change it suggest it's way easier to identify which mode is it
@arflyte
I like the proposed solution. We can use that before while we roll out the new design beatmap page design.
it looks like the proposed active colour is harder to see and to compare with other difficulties? (and also when it's the only difficulty). Also doesn't help visibility of non-selected ones.
@nanaya The main idea to make gamemode icon more visible, because when i open this beatmap I couldn't tell for sure, is this taiko or std beatmap. Personally i think it's not making it harder to see, especially when most of the time it's 7*+
@arflyte nice, also speaking of gamemode icons, can we have individual colors for each of them, on home and beatmap page
any updates?
.beatmap-icon--expert-plus![chrome_vYnDrMwqFs](https://user-images.githubusercontent.com/21735205/76098529-37c0c900-5ffc-11ea-80d6-bc166b63cce7.png)