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Beatmap Editor Rework #3128

Open Pennek opened 4 years ago

Pennek commented 4 years ago

As part of #2615 i am splitting the Editor rework out into its own issue as it is a heavy topic with lots of articles to be rewritten/changed, which I am unable to do alone.

Tasks:

Coppertine commented 4 years ago

SB Load - again, i know little about storyboarding. is this relevant? No, it isn't. SB Load is to the GPU load, but most performance in Storyboard is just cpu.

cl8n commented 4 years ago

even for "gpu load" it's a pretty irrelevant metric these days. it definitely doesn't need an entire article for an explanation

Pennek commented 4 years ago

ahh, so that's what pulled me down in my bn app, lol! what do you suggest we do with that article?

One solution could be to rework it into the design tab somehow, or rework it into Storyboard Scripting

cl8n commented 4 years ago

both sound good to me

Coppertine commented 4 years ago

Design - i know little about storyboarding. mention of other tools is one thing that should be mentioned here at least

Needs the Overlay layer thing (the layer that is over the top of hitobjects and key display). Also for programs, Storybrew (developed by an osu!developer, but not associated) is a C# program in which you create using C#, has a preview feature of the storyboard before you export and such, There is also osupy, SGL and others

Coppertine commented 4 years ago

We also need the "Sample import" window (that almost noone except mania and some hitsounders use) It bassically allows you to add in storyboard sounds into the map. The only way to preview them is holding tab in Mania mode of the editor

hypercyte commented 4 years ago

This hasn't been updated in a while, but I can work on updating the AiMod page if no one else is currently working on it