Closed VasilisThePikachu closed 1 year ago
2020-09-14 20:19:38 [error]: Failed to add ruleset osu.Game.Rulesets.Karaoke.Packed, Version=2020.802.0.0, Culture=neutral, PublicKeyToken=null
Try removing/updating that ruleset and see if that fixes the crash.
Edit: remove all custom rulesets
Though custom ruleset loading failure exceptions are caught in code, and that should be happening as shown here in the logs:
So it shouldn't be the case..., otherwise that should be fixed asap.
@VasinklingGR can you attach logs of the case where the game runs for a very long time then crashes instantly? may potentially be helpful.
Might be related to karaoke ruleset use of the FullscreenOverlay within settings. This failure presents itself in different ways depending on whether the user has the ruleset installed in a previous version.
Related to #10053, and more specifically this comment where I noted the differing outcomes.
Updating/removing the karaoke ruleset resolves this (albeit short term)
Sorry for the long wait. I opened the game after removing the rulesets to check and it fullscreen to my second screen, after removing the second screen and relaunched it started crashing again
@VasinklingGR can you attach logs of the case where the game runs for a very long time then crashes instantly? may potentially be helpful.
I will send them when it does it again (that crash has a really low chance of happening apparently) edit: i had no graphics card driver updates
Logs show nothing relevant. Please attach Windows Event Viewer info by performing the following steps:
Event viewer
in the Windows search bar (shortcut: Windows+S) and press Enter, or open the Run... button (Windows+R), type in eventvwr
and press Enter..evtx
file to this issue.Best bet I can offer right now is that this will be an opengl driver crash that will need to be resolved by updating graphics card drivers.
seems like an OpenGL crash like you said but I don't have any updates on my driver, I will try reinstalling and edit this when done edit: reinstalling drivers didn't help, did the same behavior as I explained before
Hmm, it is an nvidia error, but not the one I was expecting, as this is a quite perplexing "out of memory" issue which should not be happening on a GTX 1070... We've seen those before (#7483) but no resolution so far I'm afraid.
As a shot in the dark, do you have shadowplay enabled? Does turning it off change anything, if so?
Hmm, it is an nvidia error, but not the one I was expecting, as this is a quite perplexing "out of memory" issue which should not be happening on a GTX 1070... We've seen those before (#7483) but no resolution so far I'm afraid.
As a shot in the dark, do you have shadowplay enabled? Does turning it off change anything, if so?
Turning off shadowplay makes it stop crashing. I don't know if this is a shadowplay issue or something with osu itself
If you turn on shadowplay again after the game started it works fine it only crashes if shadowplay is turned on while the game is starting
I'm wondering if this has to do with our use of 9999x9999 as the "default" resolution. We do this to get our graphics backends to choose the native resolution of a display, but if shadowplay misinterprets that as an actual resolution, I could well see how it would lead to an "out of memory" issue.
That said it's just an educated guess and it's difficult for me to say for sure without owning the same hardware.
I'm wondering if this has to do with our use of 9999x9999 as the "default" resolution. We do this to get our graphics backends to choose the native resolution of a display, but if shadowplay misinterprets that as an actual resolution, I could well see how it would lead to an "out of memory" issue.
That said it's just an educated guess and it's difficult for me to say for sure without owning the same hardware.
Could be the problem, Currently hitting my head trying to make the game reproduce the crash again cause it decided to now work normally even with shadowplay on
Could be the problem, Currently hitting my head trying to make the game reproduce the crash again cause it decided to now work normally even with shadowplay on
Update: it started reproducing again, looks like it only happens in borderless fullscreen as #7483 suggested
a new error also appeared in eventvwr new error.txt (rename file extension to .evtx)
I'm wondering if this has to do with our use of 9999x9999 as the "default" resolution.
Is it possible to somehow force change that to another res? Tried setting SizeFullscreen and WindowedSize in framework.ini to 1920x1080 but that didn't do anything
9999x9999 is never used anywhere in such a way that it gets queried from the operating system. It is purely internal and used to select the highest available resolution.
i have a laptop with Intel iGPU here, and it crashed instantly, remove the karaoke rulesets did work tho
@MeguMario your issue is entirely unrelated to this one and is indeed caused in part by rulesets. somehow your database got into a bad state and a ruleset ID conflict occurred.
@MeguMario your issue is entirely unrelated to this one and is indeed caused in part by rulesets. somehow your database got into a bad state and a ruleset ID conflict occurred.
nice, remove the database did resolved the problem, thanks
the solution for my #11455 was to disable outplayed. It seems osu!lazer doesn't like screen recording.
I mean OBS or similar should work fine, but clearly looks like there's some sort of compatibility issue with shadowplay. Not sure on whose side the fault lies without having hardware to reproduce on (and even then it might be difficult to tell).
Outplayed has similar functions to shadowplay, detects highlights... This may indicate that recording programs using some shadowplay module are affecting the crash
I can say shadowplay (and nvidia's screen/app recording in general) refuses to record anything on a not-primary screen for me - there's a 'record desktop' mode that only ends up recording the primary screen, and if I try to record only lazer, it crashes the app if it's on a secondary screen. OBS works fine, even using NVENC, yes.
Not sure if this helps, but I've been getting the same issue. Disabling Shadowplay fixes the problem.
What's really weird though is that it also seems to depend on how my monitor is connected. If I'm using HDMI, I have no problem at all, but when using DisplayPort, the game shows the intro screen for a couple seconds but then just goes completely black and displays nothing. It might be worth noting that, at least for me, the issue occurs just before the NVidia overlay would display its "press Shift F10 to open the overlay" widget.
I can't imagine this has anything to do with HDMI/DisplayPort, but could be the non-primary display issue that was mentioned earlier? (Even though in both cases for me, it's still my primary display, it's just picked up as a different device.)
Please wait for the upcoming renderer changes which will switch the game to direct x by default.
Closing as should-be-resolved.
Please feel free to reply in this thread if you can still reproduce an issue.
Describe the crash: Game gets stuck at black screen and crashes or either crashes instantly Screenshots or videos showing encountered issue: Crash at startup: https://youtu.be/EgcVHdLa5JU Game stuck at black screen before crashing (originally thought it only crashed at start and I was confused so the video is kinda long): https://youtu.be/J9J2RED3qHw osu!lazer version: latest (2020.910.0) Logs: logs.zip
Computer Specifications: DxDiag.txt